Posts

D20 Modern: Lets take a long look at one fork in the WOTC design road map.

A deep-ish look into the Core rule book for D20 Modern As a reminder. As with my other "Deep Dives" these are not reviews, more like me looking closely at books I think hold interesting spots in the history of RPG's. The reader can go into this knowing I like and have used / played the books I'm looking into, even if I note some faults. Please don't read these as reviews. Also, I'm not an expert, much of this is my own view, conjecture, and opinion. If I get something horridly wrong, please reach out and correct me. I'll change it. Premise: D20 Modern stands in my mind a singular and extremely interesting product of the TSR/WotC lineage. A bit of perspective: In 1997 WotC bought TSR they inherited piles of novels, some untenable publishing models and Advanced Dungeons and Dragons 2nd edition which had been revised back in 1995. Also, in 1995 four of my all-time favorites and I think most interesting books the "Players Option: books were released. I h...

2025. Still here

Haven’t posted in 7 months  or so. I’m thinking about firing this up again for 2025.  I’m also thinking about migration to my own site. Not sure where I’m going,  but welcome to 2025. 

Observation:

 The role-playing game hobby was better when blogs were more popular. Nothing has stepped in to take their place.

To Catch a thief: post 2 Rolemaster

Post 2 in my "Making a thief in an assortment of different game systems." series. Here is a link to Post number 1, featuring Pathfinder 2 Core. Including a general description of the project. Here we are with Rolemaster. Copyright 1982, 84, 85, 89. General Design & Development: S. Coleman Charlton & Peter C. Fenlon Jr., Character Law Design: Coleman Charlton and Pete Fenlon let's Roll: This game has a life in my head. I remember seeing it back in the early 90's at a store called dragon's den. It was oddly packaged in a 3-ring binder format, (like some of the old monster manuals.) I leafed through it and read the critical hit tables and was instantly enamored with the game. however, it was several books, and none of them were cheap. I never owned it. I did at one point own the "space Master" boxed set. the sci-fi sister to the fantasy game. I never played it. It was just too dense, just too hard to pull together for a kid used to paying Basic D...