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Showing posts from November, 2017

Seven Years of Fantasy Weather.

Just boosting the signal of an interesting product. Seven years of Fantasy Weather  Volume 1 Medieval England (by Written Oakes Spalding) has been bouncing around my G+ and social media Feed this week.  The  pitch from Drive through is as follows: Each twelve-hour day or evening entry includes information on temperature (in Celcius and Fahrenheit) weather events - fog, thunderstorm, blizzard, etc. - amount of rainfall/snowfall, occurrence or possibility of lightning, wind speed, wind direction, phases of the moon, effect on movement rates and chance of getting lost. It's an almanac for the fantasy gamer. No more annoying die rolling or consulting an app or online program to generate a random or patternless result. With FANTASY WEATHER you can see all of it at a glance This is one of those things I never knew I needed. An Idea which out of the blue that makes me think, "Damn, I wish I thought of that." As such I wanted to  to pass it along, with a thumbs up. Furthermore it

The Anatomy of: AAIE Dice Mechanics.

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Check out the rest of the  AAIE "Anatomy Of" series: The series includes: The Anatomy of Weapons. AAIE "The town" The anatomy of Balance. The Anatomy of a Perk. The Anatomy of an Ability The Anatomy of AAIE Magic Posting this to answer some questions that have come up lately , specifically about  what are the "standard" difficulties in AAIE, which was asked at Metatopia this year of our lord 2017. I figured the best way to answer that question would be to  disgorge the die system in all it's fetid glory. Try not to fall asleep this isn't the most exciting game stuff post ever.. AAIE is built around a concept of Bell Curves vs A straight distribution. When I started this game I ripped the die mechanic form my table top skirmish game lovingly known as "The Block Game." Way back when I wrote the Block Game I decided that I didn't want a straight distribution of 5% per vlue that 1D20 provides. I wanted something that offered more options.