A Sliding Scale: Reducing the math lag, round to round.
Back to Loot-Box A-Go-Go though this will likely be my last post on this subject (excluding actual plays) for a while. The comments on my last post had me thinking about math, the nature of our brains and what we choose to ignore or include when playing. Prepare for a digression: Source On youtube there is a video I did awhile back for my friends introducing old school car wars. In that video I straight up FORGOT THE RANGE MODIFIER ON ATTACKS. WHAT? that's so basic to the game? Worse yet, I know that rule. I can quote that rule. I'm not Car wars expert or anything but I played a good deal of it over the years. Even if it had been years since I had played it. My point being when playing a game, or in that case setting up a 20 year old game, trying to read the rules again, and getting a webcam to hang nicely from a chandelier. Things slip. I decide what I wanted for Loot box is a way to reduce that "slip." A streamlined way to visually manage modifiers...