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Showing posts with the label Questions

RPG's and Twitter. (A question)

Preface: I don't know how to Twitter very well. I'm a "twitiot." Recently (last friday) I took a few minutes to follow every RPG related twitter feed I could find. I figure if I followed someone that posts things that aren't sitting well with me I can just unfollow them and no harm no foul.  I follow a mixed bag of scientists, freinds, pro wrestlers, local news reporters, some comedy feeds, but now my list of twitter follows is predominantly RPG's. Something I find strange and I guess this is due to  twitter's algorithms controlling what they show and when, I don't see all that many RPG related posts in my  feed. (though I do chat with  Charles from the Dyver's Blog  quite often, and had a nice exchange with the person behind the Goblin Stomper Blog) Here's my question: How do you utilized twitter to expand you RPG circles?  All I really do is  post once a month or so that I have this blog. Or don't you? is  twitter useless for this  ki...

Wanted: The active but lesser known RPG Blogs

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Here is a question thrown out to the  internet void. Set up: I know there are many great RPG blogs out there. A quick Glance at the Dyver's blog "Great blog roll call" from a couple years back will prove that point. Like many others I have a small blog roll on this blog right over on the left margin. I use other people's blog rolls all the time to find interesting things to read. One thing I have noticed however is that most of the blog rolls I see look pretty similar to each other.  The same blogs listed over and over. I understand that blogs show up on blog rolls because they are quality, have followings, good reputations, and have earned enough admiration to warrant a blog owners desire to track it's blogs posts. While I enjoy those same blogs, I think I have seen enough  links to Tenkar's Tavern to last me a life time. (Heck, I have one to!) Here is my question: Have any of you stumbled on recently started, or very low follower blogs that are kicking out ...

Exploration: D&D question.

To both of you who read this blog... you know who you are. How do you  inject a feeling of true exploration into an RPG? I'm asking. I'm going to give some examples of what I mean from other mediums. Video games: Far cry Primal: I'm walking through the  woods I come across a cave.. I have no idea what's in it, but I know every thing in the game is out to kill me so i'm nervous as hell about going in. I mark it on the map and walk on .. saving it for latter. These are set pieces in Far Cry. Terraria: I am completely addicted to digging around underground and just finding cool things. There are houses built down there, and mine cart tracks and traps and all kinds of strange things. I love the  feeling of breaking into a new cave and finding something I haven't seen before. Terraria procedurally generates the world,... so things are always different. Real Life: My wife and I went hiking the other day  by our local river. We round a corner walk down to the river ban...

So tell me what you want, what you really really want.

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Hey this is my  300th post..  CELEBRATE.... ok STOP! No more celebrating. Or I'll tell you what I want ... Whichever. On with the  post. The Thing I always appreciated about the Forge * early on was that ideas, good, bad, or indifferent all got thrown around, talked about, and chewed on. If someone posted there with an RPG idea and presented it that person was guaranteed fast feedback. If that feedback was, "I think that idea doesn't work" usually it was followed with a "here's why." If that feed back was "that's, good" it was usually followed with a "how about..." I always found that incredibly interesting to read, even if I lacked the confidence to take part at the time. I think I am a bit of a natural Lurker. That kind of  exchange is what I'm looking for now. Does anyone know of an active group, forum, or other online resource that is dedicated to the open exchange of  RPG ideas?  Not the discussion of a single rpg produc...

A game that limits Game masters: An Open question.

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Question? Is a game where the Game master is also played like a character? Not a GM less or shared GM game. Rather a game where the Game master starts out with limits, earns a sort of experience, which grants levels, and in turn opens up new play options in the game. I have seen this sort of thing in board games where the person running the game is limited in what they can put into play by points. That's not quite what I'm  thinking of however. Has anything like that been done in the context of an actual RPG? I have never seen a game written with that kind of subsystem. I also know my knowledge of all  the RPG's out there is far from encyclopedic.