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Showing posts with the label Phase Abandon

New Material For Phase abandon:

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Phase... Another group has started playing Phase abandon, apparently a number of people have downloaded the game PDF off Drive through RPG. With that in mind I have set out to produce some short (5 pages or so) Folios which include information that may be helpful to those looking to play phase. A game which Is in my opinion pretty darn hack-able so these folios could end up being a series dedicated to Phase hacking moving towards system bashing. My vision is that these folio's can be printed and kept to create a larger more flexible Phase campaign binder. Obviously, I'm getting way ahead of myself.( as usual ) The first of these Folio's is "The Phase Skill Folio" Which explains points about  Phase skills. Words are spent on how the skills work along with what their actual purpose within the ethos of the game. I'm going to be offering it up on Drive through once I finish it, then have the chance create some form of suitable cover page. I might make the folio...

Phase Abandon Q: and A: (Skills and Skills in Challenge Scenes.)

You can get a Free PDF of Phase abandon Here. One of my friends is starting a game of Phase Abandon, and in the course of setting it up he sent me a couple of questions. This is a good thing honestly. I have not thought about the internal workings of Phase for a while. It was written quite some time ago, and we haven't played it for a while. The end result is writing this was a very good exercise for me, and hopefully helpful for him. Question One: One of the players has a skill called "Gains from ones losses", He wants to write it as if when someone critical fails a roll, he can then roll that skill to regain 2 lost skill points for each success. If he critical fails then he losses two skill points for each critical failure of his choosing, I feel like the skill should have a very defined restriction since it seems to be a very powerful tool. There is the equilibrium aspect to, he could take as much damage as he gains back. I'm not sure what to think about that. Answ...

DM-ing Phase abandon.

Phase is a game I wrote a few years ago. Born into the world back when 4th edition was announced. Jay and I said  "We don't want to pay for another D&D" With that our group set out on making our own system. I have written the story of Phase on this blog more than once. I have also called it "The best game no one has ever played." To further the point I have called it "My favorite out of the games I have written." I stand by those statements. The PDF as written has a couple mistakes in it (I'll fix them.) Some of the design choices may seem a bit contrived now that a few years have passed, but at least I know it works because our group has played an awful lot of it. Phase Abandon is available at drive through RPG for the low price of $0.00 USD. Phase abandon is  at it's heart a DM'less game. It was designed so I could play a character as well as share the G.M. duties. At the time Phase was written I was doing most of the game mastering ...