Skullduggery
Roll: 1d12 1. The thief's guild travels with a carnival, moving about the lands, welcomed everywhere. Quietly recruiting, quietly taking contracts. setting up tents, selling candy, putting on grease paint, committing murders. 2. The match book is filled with tiny paper scraps. on each scrap a name. Each name is a thief, or a fence, or a mark, or a target. When you enter the guild, you receive a matchbook. The rest is up to you. 3. The rob from the rich and kept it until they got rich, and some-one robbed them. The retired thief wants money back. 4. The brickworks is a sprawling affair. It covers a vast area with it kilns slag piles, quarry, and drying sheds. Home to at least two gangs, when the sun goes down the violence starts. 5. There is a dagger known as "Pseutis" It is said to kill in one blow and seek treasure like a compass. It is also told that, it's pommel contains a small piece of a stone from the shore of the river styx. The dead seek the blade as well as