Rebuilding systems in your game, the kiss of death? Magic system Redux
The kiss of death (1947) I was looking at wizards in my home brew game “Amazing Adventurers and Incredible Exploits” (AIEE from here on.) I did not like what I saw and through our limited play testing wizards did not work at the table very well either. I once read, (I'm sorry help me I have no idea where,) that once you start wholesale ripping systems apart in a game you might as well start over. With that in my head I found myself on a rainy Sunday ripping the Arcane magic bits out of my current game project. Is this the kiss of death? If I remove a traditional spell list system and replace it with something more free form does it intrinsically spoil the happy go lucky chaos that is AIEE? Lets take a look, First My Very Scientific game design process: Identify the issues. Get frustrated Rip everything apart Take a shower and Brainstorm ( I have no idea why I get my best ideas in the shower..shrug..) Come up with ideas to fix issues. Start typing. My problems with the system as i