Game mechanics effect pacing, Your system choice depends on goals.
Been quiet around here lately. I know ... Monday, Wednesday, Friday blog scheduled only lasted a short while. Truth be told real life has been busy as of late and I have just not had the zest for blogging that I normally do. Today I want to go on about my thoughts on mechanics, and games and how they interact. Specificity in terms of game pacing. Currently I'm participating in three online games using the roll20 game client. One is a 4 th edition D&D game run by a friend, the second is a Numenera game run by a different friend, and the third is an AD&D 2 nd edition game that I am running. I enjoy all three of the games, the ones I am playing in are both well run and I have characters I like. My 4 th level fighter “Armed Sage Oka” in the 4 th edition is starting to round out and become a useful part of the party. Like a Truck... Benthree my “Charming Jack who fuses Steel and Flesh” just had what I felt was his breakout session in our Numenera game. The game I am running