How I run campaigns, and why it doesn't work anymore.
There is a thing I do in my RPG campaigns. I give players arcs. Sure, I also try to give each character a bit of spotlight each game. I like to keep everyone involved and occupied. I think I manage it game to game with varying degrees of success. But that's not exactly what I'm talking about. I like to try and give each character something going on in the larger world that either directly touches them or which they will want to be involved in. Further I will often pursue one player's arc from quite a while. If player interest drifts, I'll switch focus but generally I'll ride an arc until it concludes. Much of this is unspoken. It just kind of happens. It helps I have a small, long time player group. If was running at a local brick and mortar shop with 8 people who changed all the time, I would have a hard time maintaining arcs that are specific to each character. The last set of adventures were very clearly the "Master's arc." He was a druid, reest...