A new Method.
A new method, for me any way. My method for working on Shards of Timbral has been altogether different from how I have approached past projects. Usually I have a strong goal concerning how the game should play. I think to myself "What kind of experience at the table will best support the concept I'm currently working with". For example when I'm working on Loot Box, I know the game has to move quickly, but have enough tactical weight that it would be critical to know what each player did and when. Once I had that in mind I designed towards that set of criteria. And by design I mean a very deliberate process. This time what I am trying is to be less deliberate. I have a big spiral notebook and every day if I have an idea that relates to the game, no matter how far fetched, I write it down. So the notebook has scrawlings all over it now that say things like "Hit points in three section... level up gets 1d6 each section..." Interspersed with descriptive notes