Tips about RPG Campaign Pacing taken from the movies.
This article starts with an assumption, that a 105 minute movie (in this case the 1984 work of awesome Ghost Busters) packs enough information on the screen to build a short role playing game campaign. Lets say our campaign is about 10 games give or take. Millage may vary. If you are one of those lucky souls that sit at a real table with real people and play 6 hour games, then you could run through this example in two or three games. I am not so lucky, I’m writing this form the perspective of three hour Roll20 on line games, which in my experience tend to get a lot less ground covered. Honestly it's very cool but really, it's not the same What I want to look at is pacing. A good movie has pacing form scene to scene a good mix of action and characters. A good Role playing game campaign will take this notion to heart and pace the action from game to game. Having a campaign that is nothing but all action all the time, is not as effective as fostering a good mix, simply if the c