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Showing posts from June, 2015

A bit of a place holder

This is a bit of place holder. I plan on expanding this idea as soon as I can. What I really like about my  Amazing Adventures and Incredible Exploits game: There is absolutely no buffer between the players or the GM and their terrible luck with the dice. Even if the  character's stats are good,, and the character gen  (which is random) played out pretty  well, the character is still most likely gonna die. It's refreshing. to role play with no net.

Pocket full of Everything. ( A Magical artifact to ruin your game)

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World wrecking  Magic ahead, (Or at least the kind of magic that complicates the shit right out of everything. [ It was first reported to be owned owned by the Sultan Orhaun, in the land of Min. It was lost at sea, durring the battle of 1000 fallen stars. It reappeared on the  breast of a queen. It has been stolen time and time again. When the opportunity  cam about the elder mage Gramastus  was afraid to study it. It is called the Blood of the Desert, though it has been called many things in the past. It's  by all accounts a large uncut Ruby. The stone will not take a facet, no jeweler has been able to shape or mar it's surface. In fact Ohzmet Qutar the  greatest jeweler of his time was put to death when he failed to facet the stone for his king. Those who possess the stone gain a hidden power. If the  stone is worn while sleeping , the wearer will consistently dream of a tiny  green speck. Over time if the  wearer becomes aware of this dream, (what ever check your game would

My RPG purchases of the last 12 months or so. (give or take)

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2014 into 2015 saw me buy more physical RPG  materials than I had in quite a few years. PDFs not withstanding here is a run down of my  recent purchases and  how they are fairing. Blood of Heroes by Pulsar games. I wrote another post (soon to be posted) about my favorite Game system ever MEGS. It was originally used in the  DC heroes game by Mayfaire games and found it's final incarnation as "Blood Of heroes" published by Pulsar games. That post will cover what I like about the game. There is not much to like about Blood of heroes the  book. It's basically a cut and paste of the  old MEGS system from DC heroes, with a few tweaks and balances to the powers section.  It runs the same and is laid out the same as the original. From my reading g the biggest changes were made to the gadget building section which is more usable in Blood of heroes than it was in DC.. The image to the right? It was issued in the  year 2000 the  same year as the Blood of heroes RPG. Nothing in

How low, is low prep. Thoughts on the improvised game.

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Give me a Players Hand Book and four players at the table with fresh new characters and I can run you a game. Now. Right now. 4:54 in the afternoon on a Wednesday. Will it be the best game the players the have ever experienced? Of course not. Will it be the worst? Not likely either. Somewhere as part of our  Hobby DNA we have been  ingrained with this  idea of "prep work." That prep work is  absolutely essential for a good game. I don't always agree. To run a game, a single enjoyable night of adventure, a gm can go with  little or no prep. To run a campaign is a different animal all together. For a cohesiveness series of games, damn straight the gm needs prep. This post is not talking about that. * I know my little list includes some points that are baked into and  eloquently codified in Dungeon World. I think the greatest strength of Dungeon world lies in its group world building. This is however different in that I'm writing about tips for a one off game under syste

A Pro Wrestling game:

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This is a long post but you get basically a whole game out of it so there ya go. I guess you could copy the whole thing and print it if you wee inclined. I don't know who would be inclined. The  story: I was taking a shower and thought to myself, "Self why are all the  wrestling video games competitive when the sport is co-operative." Followed closely by. "Umm, new shampoo smells like citrus...Good ch" So then it naturally progressed to, "What Would my wrestling video game be like?" Then I sat down and typed this turd out. There is not a lot of fluff to this writing.  I should really  flesh out the  How this should play our section and  write a section about  developing a starting group of wrestlers. I might at some point. For this crowd (both of you) It might be enough to say this is a cooperative, narrative , pro wrestling Role playing game. Warnings: This has  never   been play tested so .. you know,  it might not hold up at all. This is Blogger, th

Drunken Mistress.

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How is that for Click bait? Fantastic right? Sorry no tipsy adulteresses here, at least not this post. Next time. My Friend Jay has started up a fresh new D&D using the 5th ed rules. My new character is a female monk named, Yuen Qiu.* Who I plan on  playing her as a practitioner of Drunken Boxing. Well that's great I hear you saying, "That's nice, there are some  pretty nifty drunken boxing traditions for D&D 5th  written up over at En World." I agree there are. Yuen Siu-tin as the Drunken Master My only issue is trying to integrate a Kung fu movie style fighting aesthetic into a fantasy RPG is sort of pounding a square peg into a round  jug of sake. I think the Monk , much like the  Druid, is the perfect character to play in it's own setting. Druids kind of require a certain flavor of adventure to shine. Monks are the same. Place a the  5ht ed monk in a setting that focuses on "kung-fu movie" style action, and they are great. Put one in Grey Haw