Karma, Atributes in the bargain
Karma, in the bargain: If writing a game that uses a karma system, AKA not rolling dice but using some non random way of determining the outcome of things, one of the great challenges is having situation not be too cut and dry. The Amber dice less role playing system does this by creating a situation where no one really knows how they stack up as compared to the rest of the group. You might know, “I am stronger than Bill, but Hank is the strongest of us all, however Kelly is a far better swords woman than any of us and very dangerous with a blade.” The game sets that up in character generation with a bidding system, and carries through the game. In Amber it’s very thematic, replicating quite well the relationships all of the princess and princesses of Amber have with each other in the books. That’s one way to do it. And it works if the players are using numerical values to measure their characters abilities and the GM can say for sure “Yes your character is physically stronger than h