Thimbral Rising: Talking Ideas.
Had some ideas and want to put them down here on the blog. If one were to use the labels to search that person would find that the very first time I ever mentioned the "Shards of Thimbral" setting idea was back in 2013. What that means is I have had this idea bouncing around in my head for a solid four years with nothing to show for it. I do have a "game" sketched out in my "Things Unfinished" folder. By sketched out I mean very much undone. Yesterday I was kicking around a system to bolt my setting ideas onto. Here's my thought process. I would want something simple. I like a games main mechanic to be easy to remember. I don't necessarily need "innovation." In fact if I were strain for an innovative idea I know I would over complicate the game. Some Setting ideas (I have shared these before..in one form or another) A world torn apart by cataclysm. The world shattered into an countable number of floating islands. The world below rent...