If I don't use it.... toss it. (playtest)
Source: Eve Online There is an old saying that "If you haven't touched it in a year, it's probably safe to get rid of it." Ok I'm not sure how old of a saying it is but I have definitely heard it before. For the people (person?) who read this blog that would probably mean throwing away a painstakingly curated, thirty year old, attic full of gaming material. With that in mind I'm not going to suggest applying this concept to real life. However in Playtesting it holds a bit more water. We playtested (albeit super briefly) my shoot and loot style game Loot Box A-Go-Go last night. The game is an unapologetic homage to Star Frontiers, Borderlands, and perhaps even Halo / Doom. As you might expect there should be a fair amount of combat so for the playtest we had one small encounter. Our heroes vs a small security bot. In the course of the fight I noticed a few things. Just like in Star Frontiers, a percentage system with combat modifiers leads to the game slowi