Random terrain for AAIE "The World" maps.
I started working on another section of AAIE a couple of months ago. This is part of it Hex Gids: Let's say my map starts at the very center of the grid over here → That center hex is where the party of player characters is hanging out right now. The hex is covered in a thin deciduous forest. (marked with a green F) If I go one hex to the left, that hex is rolling hills. (It says Hill in green letters) If I go to the right that adjacent hex is mostly swamp. (Marked with a green S) That's all established: The hex marked with a question mark is the problem. If the players explore that hex It's terrain should take into account the terrain off all the hexes surrounding it. If I have a chart saying "roll a new terrain based on the hex the party is leaving." Only the Forest hex would be taken into account. that's not a bad solution but not necessarily a very complete one. Keeping in mind, I'm not generating a hex field, or a large area. I'm generating he