A long look at AD&D2nd ed Players Option: Skills and Powers.
AD&D Player Options: “Skills and Powers” I have gotten the feeling over the years that this was not the most well thought of book from the 2 nd edition library. I have read that it over complicates character creation, That it's simply ripe for min-maxing and exploitation. These things may well be true. Strangely I feel it’s kind of been forgotten. More to the point passed over. People still playing 2 nd ed play it strait, rules as written. “2154 Skills and powers”, “2149 Combat and Tactics,” and “2163 Spells and Magic” are three books that have been deemed either harmful to the games purity or worse simply unnecessary. Back in 1995 I bought “Skills and Powers.” At the time it was a revelation. Here in this book I had a way to ‘Build Characters” with out having to dive into GURPS which was pumping out 3 rd edition books at a breakneck pace, or Hero which was already on it’s 4 th edition by then. It changed the game in some very real ways. In fact I can say that I don’t th