Let's break some 5th edition today. Attributes are a great way to measure Characters against the environment: (For most of these examples I'm going to use the "Strength" attribute because it's easy to quantify.) "The wizard has a strength of 8 there is no way in heck the wizard is going to beat the cleric in arm wrestling because the cleric has a strength of 14. Meanwhile, the warrior who has a strength of 17 laughs at both of them." I like to look at attributes in D&D almost the same way as the Amber diceless RPG did*. In my mind if a one character has a higher strength than another, even if it's only by one point, the character with the advantage is unequivocally stronger. A strength 16 warrior will NEVER beat A strength 17 fighter at arm wrestling unless they give themselves some kind of exterior advantage.** Attributes are so useful as this kind of comparative standard I feel it would be a shame to ditch them altogether. *** What I w