Why you no Kickstart? Kickstarter and why I'm not going that route, the small fish view: More than one person as told me, “Hey you should kickstart your game, that would make producing it that much easier!” I paraphrase liberally, but that's the gist. I love kick starter. I think it is a great idea for groups and start ups who are looking for a boost. The whole Idea of “crowd-sourcing “ has revolutionized the gaming hobby and provided start up funds that have allowed companies to explore original ideas that may not have fit perfectly into other more traditional business plans. Bravo. With all that said KickStarter is also not built for the really little guy. "Hold on!" you say, "The little guy is the whole point of crowdsourcing!" I hear ya...and.. I know there have been some success stories in the past. Here are some of the biggest ones, naturally they have big names attached to them. http://www.cnbc.com/id/48725154 I bet if I looked around enough there
This Year 2023: (I will miss something) I wrote: Phantasmagorical caves of Rynthia. Golden Brothers Kung-Fu cinema game. A character supplement for AAIE Three previous posts on this blog. Minimus Ludus Created: A large-scale poster sized map of Aleria: I played: Finished out a major storyline in the Aleria Campaign. (Ric Vs Melvyn Arc) Started a new major story line in the Aleria Campaign. (dragons) Three new people played in Aleria {WOOT} Hero system supernatural game. {Died So Soon} Spell-Jammer Ravenloft. car wars Jen's Be67 game minimums Ludus. D&D with Ernie Gygax. AAIE a few times. I started: An Alerian World Book A single player exploration supplement for Caves of Rynthia. I tinkered with: Reviving the Blocks tabletop game. revival of the Phase ballgame Tabletop game. A Fate Game amount monster hunting in the American colonies. I read: There are many more RPG things that I skimmed or read quickly ... A bunch of stuff that I remember particularly: New Robotech RPG, Beyo
Setting Notes Setting / Game name Shards of Thimbral. Holy cow I actualy have name for this thing! Yes the game is now known as “Shards Of Thimbral” I hope that is evocative enough to hang my hat on as I move forward. My last post was all admittedly dry, mechanics and chance this and reward that ~!BAHHHHH!~ That side of game design is only a small percent of what makes a game fun. Today we get to put the meet in the proverbial sandwich . Setting is difficult, Time consuming and risky. A good setting can capture an audience's imagination and make people want to play a game. An uninspiring setting will turn players off and kill even the best designed game system. What I am offering up here is the original setting design document, the frame on which I'm going to hang the Shards of Thimbral game and fiction on. I have three goals: I want to make the setting evocative and fun, with a range of narrative possibilities to satisfy a range of players and play styles. Secondly, (Though th
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