D20 Modern: Lets take a long look at one fork in the WOTC design road map.
A deep-ish look into the Core rule book for D20 Modern As a reminder. As with my other "Deep Dives" these are not reviews, more like me looking closely at books I think hold interesting spots in the history of RPG's. The reader can go into this knowing I like and have used / played the books I'm looking into, even if I note some faults. Please don't read these as reviews. Also, I'm not an expert, much of this is my own view, conjecture, and opinion. If I get something horridly wrong, please reach out and correct me. I'll change it. Premise: D20 Modern stands in my mind a singular and extremely interesting product of the TSR/WotC lineage. A bit of perspective: In 1997 WotC bought TSR they inherited piles of novels, some untenable publishing models and Advanced Dungeons and Dragons 2nd edition which had been revised back in 1995. Also, in 1995 four of my all-time favorites and I think most interesting books the "Players Option: books were released. I h...

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