Fitting 30 pounds of crap into a 10 pound bag.
I have undertaken the daunting task of combining AAIE in space, and AAIE Fantasy into one tome.
The basic structure will be
- All the how to play rules
- Rules options and examples.
- Character generation for Sci-Fi Characters.
- Character generation for Fantasy Characters.
- The rules for player star bases in Sci-Fi.
- The rules for the player towns in Fantasy
- The Gm section.
- Setting up a space sector (Sci-Fi)
- Setting up a "Land" (Fantasy)
- All the rest of the GM advice and such from both games.
This is going to be a long process involving a ton of editing decisions.
Some quick examples form just my surface run through:
- I have had to unify the Attributes. Giving Sci-Fi Characters the leadership attribute and the option to roll Myst and Focus. While applying the Mutation limit to Fantasy characters.
- Getting the Table of contents to look even half way decent and be usable.
- Bring Fantasy weapons, skills and Armour in line with the updated AAIE IN Space rules.
- I currently have 2 separate character generations one for sci-fi and one for fantasy. I could smash the creation systems together so the game generates hybrid characters by default. I'm not leaning that way, but it is a possibility. It's Much more likely I will write a section on "Generating Hybrid Characters" which will cover that ground.
- Just deciding where things should be and the general order of sections has been a challenge,
I need to take it slow so don't make a total mess of things.
my goal is to have both games in one spot in a unified form. A large tool kit to run just about anything the players could want to run with the random foolery that is the AAIE slant.
Lets see how this goes.
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