A GM needs a different dungeon than the players.
Dungeons: I have written a bit about dungeons before, today I figured I would start climbing this hill again. I love fine maps such as those made by Dyson Logo's * (to name perhaps the best known example) as art. I have shared some of my own maps on this blog. I enjoy drawing / painting them, and as player visual aids they are pretty much unmatched. I will never give up a good old fashioned dungeon map to throw in front of the players. However as a Gm, the standard square by square grid map with a bunch of scribbles and numbers on it, while traditional, can probably be made more usable. The Gm needs more from a map than the players do form theirs. I look at my Dungeons as being made up of three distinct types of areas: Transitional rooms. These are the areas between points of interest. Most dungeon settings could have miles of hallways that are noting but barren rocks, and dank damp floors. For my Gm maps I don't even ...